

Please login or register Modding Discussions Moderated by Alexastor, MosheLevi, Mister SCP. Not to mention France would probably have just the one region because their colonies arent represented in game.



TGW is fantastic and far more important than a buggy Empire version.Įspecially Canada seeing as how theres about six very spread out territories in modern Canada in Empire and none of them include Ottawa or a large city version of Toronto (yes Im aware that Tkaronto is there but its an emergent village). Empire Total War Ww1 Mod Free Time AsĪs far as starpos and other help we have a very limited amount of free time as it is and there are many things we still want to do with our mod so we really cant offer much help. It was way more work than one guy can really do but he did some great work.Īs for us, i did promise him that when TGW 5.0 was released i would allow him to use my models but again he has stopped work on it. Just take TGW and expand it to include Canada and the US and Mexico as minor or major nations of their own. In addition, Rome's campaign map was tile based today's campaign map is seamless for better movement, making it that considerably harder to mod.Empire Total War Ww1 Mod By biecaplilas1976 Follow | Public Today's maps demand way more complexity in order to allow for better path-finding and AI. "Likewise, today's campaign map is vastly more complex and data-dense than Rome's, which was basically a simple TGA file that could be edited in photoshop. Compared to today's binary files, which we've had to implement to fight naturally expanding load-times, they were a doddle to mod. "There was a fraction of the database table files we use today, and these were basic, easily-editable text files. "Back then, the game engine was a hell of a lot simpler than it is now," he writes. As well as this gesture of support for what used to be one of PC gaming's most prolific and passionate modding communities, The Creative Assembly explain why they've been unable to provide the same level of mod support that fans have enjoyed in older games like Rome and Medieval 2.Ĭreative Assembly's Craig Laycock explains that the complexity of the engine used to create Empire and Napoleon has proved the main barrier to the creation of mod tools.
