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This one is important, and there’s no wrong answer. I like to use a list of questions to help brainstorm when I’m creating something, so here are a few that helped me when creating a few races and subraces. However, it’s still important to set up a baseline for the race to help people get a direction for their character and for DMs to figure out how to include this race in their game. You’re playing an adventurer, not a typical tiefling, you’re going to be unique compared to the average tiefling NPC. Many people out-right ignore lore, and honestly, that’s fine. These are typically the two factors that I see players look towards before anything. I’d recommend spending the most time focusing on the flavor of the race’s general appearance and their unique abilities. People come in all shapes, sizes, and forms in D&D. The DM can decide from there where they fit into their setting. Basically, give a potential player a general overview of the race, their general culture, and appearance. You don’t need a ton of information either to create an interesting race – only a few paragraphs. Your homebrew race should fill a niche, yes, but it needs to be interesting while doing so! While it’s true you want something that fits into the game’s mechanics and isn’t brokenly overpowered or absolutely terrible, you want something that people actually want to use. Once you have that nailed-down you just have to make a few decisions and voila, you’ve created something! Your Homebrew Race’s Flavorįlavor is everything when homebrewing. Think of this as a general overview showing you what the outline of a race should be. Today we’re going to talk about creating a race. Sure you can find some really broken races out there, but that’s a different problem that I’ve covered already. It actually wasn’t nearly as difficult as I had first thought it would be, and if anything it was pretty low-stakes compared to designing something like a class. However, I’ve made a couple of homebrew races and subraces before for our homebrew setting. I definitely enjoy doing it, but the majority of what I create are magical items.
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I’ve even shown off an item I designed on the site before. I’ve dabbled in homebrewing stuff for my own games quite a few times.
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Balance is important, but the real test of a successful homebrew is if everyone at the table has fun with it. The game is open-ended by design and is pretty easy to work with for those that want to create new content for it.
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